The party can convince the counsel to receive the ship instead in my version. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. More. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. The house is a useful money pit. maps, full background information and detailed encounter descriptions RPG by Fantasy Games Unlimited, AGE - Adventure Game Engine by Green Ronin, Brave New World by Alderac Entertainment Group, Demon the Fallen RPG by White Wolf Publishing, Forbidden Lands by Free League Publishing, Mage The Ascension by White Wolf Publishing, Star Fleet Battles & Federation Commander, Your Source for New, Used, Collectible and Out of Print RPG's, FREE Media Mail Shipping on Domestic U.S. Orders Over $50. Product Information. This almost always happens. At the Groman the cleric has dwelled like a hermit for a few years outside of Saltmarsh and rarely goes into town. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… Ghosts of Saltmarsh Sources Ghosts of Saltmarsh. So after clearing out the Haunted House and taking care of the Sea Ghost. You see, Anders Solmor isn't acting on his own in this. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Only registered users can write reviews. POPULAR SYSTEMS. In The Sinister Secret of Saltmarsh, the PCs investigate an abandoned mansion on a cliff, where mysterious lights have been seen recently. In The Sinister Secret of Saltmarsh, the PCs investigate an abandoned mansion on a cliff, where mysterious lights have been seen recently. Just added to your cart View Cart (0) Conversion Guide. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. As far as I've read the house doesn't come up again. Price New from Used from Paperback "Please retry" $53.82 — $29.91: You could preface the trip to the house by saying that the owner had abandoned it and it was foreclosed. Finally, as was mentioned in the original release of the 1981 U1 Module, Sinister Secret of Saltmarsh, this is a “thinking man's adventure.” Strength of arms will not ensure victory nor even a successful conclusion to this adventure. The little fishing town of Saltmarsh is threatened! The adventure can be Dungeons & Dragons, D&D, Ghosts of Saltmarsh , their respective logos, and all character names and their distinctive likenesses are property of Wizards of the Coast LLC. System: D&D 5E Starting Level: 1 Length: Short Campaign Installation: 1 addon Quick Guide. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Loosly based on module U1 The Sinister Secret of Saltmarsh. Then I found "U1 - The Sinister Secret of Saltmarsh", and the parties fate was sealed. Fine with them keeping it I will probably do the same, doesn’t make much sense to me tho that they could set up another smuggling operation in the same house as the one that just got busted, surely the Saltmarsh guard would catch them pretty quickly. So I plan on running my players through this as if it was a normal campaign but now I have guildlines to help me along. See all formats and editions Hide other formats and editions. Accessing your content. I have played this campaign many times. The adventure can be played by 5-10 characters of levels 1-3. Citizens are somewhat scared of him. He is being fed information and advice from his family's longtime advisor, Skerrin Wavechaser, a secret agent of the Scarlet Brotherhood. It consisted of a 32 page booklet and tri-fold cover with maps. I'll see what I can salvage from this classic. Sinister Secret of Saltmarsh 5th Edition D&D Notes: Treasure from the original module has not been directly converted over. Ghosts of Saltmarsh was released on May 21, 2019. 32-page booklet and cover with fold-out map. This EE module is a faithful adaptation of the old UK AD&D modules U1, U2 and U3 The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy (yes, this isn't just one but three modules combined into a supermodule).. Check it out! Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. At the I plan on … town of Saltmarsh as their landing-point for they can obtain easy and secret access to the cellars without attracting local attention via a sea cave. This book was in very bad shape and had no covers/maps. Do y'all think this is a good idea? Groman the cleric has dwelled like a hermit for a few years outside of Saltmarsh and rarely goes into town. The counsel originally offers the party around 500 gold I think. Saltmarsh has appeared in a number of D&D books over the years, but it’s now appearing as the hub of a hardcover adventure anthology in Ghosts of Saltmarsh, releasing on May 21st, 2019.But if you’re excited to get a Saltmarsh campaign going, you may not want to wait nearly three months to start planning. Mysterious lights and ghostly Feedback would be appreciated. The treasure in this ... Hidden in a secret cavity in the underside of the table-top. You can read all of these articles here: Ghosts of Saltmarsh Session Zero; Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh TSR AD&D U1 Sinister Secret of Saltmarsh 1st Print SHRINK TSR AD&D U1 Sinister Secret of Saltmarsh 1st Print SHRINK Hello Everyone, The Collector's Trove … The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. I think after the events of the final enemy the counsel give the party a place to stay. This product is only available in the Ghosts of Saltmarsh bundle.. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. by Mike Shea on 6 April 2020. They will have a base of operations but also have to pay to get it fully repaired. I am really enjoying the thread, I have got the modules and the stuff from DMG2 and I am pondering running it as a part of my fantasy Savage Worlds campaign. Staff Picks. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. Why are lizard men gathering force nearby and why have they been buying large quantities of weapons? As for the house, I don't think giving it to them causes any problems. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. An alternate art cover was available exclusively in local game stores. Accessing your content. If they successfully complete the Salvage adventure, they’ll get 10,000 gp. Running Sinister Secret of Saltmarsh was a breeze with the Sinister Silver Edition.The slimmed down booklet sat on my lap for most of the session, out of … The Sinister Secret of Saltmarsh by Dave J. Browne with Don Turnbull AN ADVENTURE FOR CHARACTER LEVELS 1-3 Desolate and abandoned, the evil alchemist’s mansion stands alone on the cliff, looking out towards the sea. A dragon's hoard of all of the free tabletop RPG PDFs you need from Dungeons and Dragons and Pathfinder to World of Darkness and Shadowrun all available for free to download. the cliff, looking out towards the sea. So after clearing out the Haunted House and taking care of the Sea Ghost. Combined with the low-key nature of the module's central mystery -- criminals using a local legend as a cover for their activities -- I find it hard not to gush a bit about this module myself. Just a few days ago he reunited with his long lost brother, Gorm, the boisterous, brawling, loud and somewhat stupid one. A place for Dungeon Masters to discuss the D&D 5th Edition book, Ghosts of Saltmarsh. I hope to finish up Part 1 of Saltmarsh, and given time constraints we might not make it to the Sea Ghost, as much as I wanted to. Sinister Secret of Saltmarsh 5th Edition D&D Notes: Treasure from the original module has not been directly converted over. Disclaimer: After battling dragons, elemental cultists, vampires, demons, and giants, you deserve a relaxing ocean cruise. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh away! 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